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General Information
Level
Class(es)
Race
Gender
Alignment
Religion
Player
Physical description
Age
Height
Weight
Hair color
Eye color
Statistics
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Defenses
Hit Points
Armor Class
CMD
Fortitude
Reflex
Willpower
Damage Reduction
Spell Resistance
Movement
Offenses
BAB
CMB
Resources
Action Points
Magic Points
Divine Points
Arcane Pool
Ki Pool
Grit Points
Extract Points
Traits
Trait 1
Trait 2
Disadvantage
  [Source]


"Is that an ear?"


Skills[]

Acrobatics (Ra/Ro) 19
Appraise (Ro)
Bluff (Ro)
Climb (Ra/Ro)
Craft (Ra/Ro)
Diplomacy (Ro)
Disable Device (Ro)
Disguise (Ro)
Escape Artist (Ro) 0
Handle Animal (Ra) 8
Heal (Ra)
Intimidate (Ra/Ro) 11
Knowledge(dung) (Ra/Ro) 12
Knowledge (geography) (Ra) 12
Knowledge (local) (Ro) 0
Knowledge (nature) (Ra) 13
Linguistics (Ro) 0
Perception (Ra/Ro) 16
Perform (Ro) 0
Profession (Fletcher) (Ra/Ro) 12
Ride (Ra) 0
Sense Motive (Ro) 0
Sleight of Hand (Ro) 0
Spellcraft(Ra) 0
Stealth (Ra) 14
Swim (Ra/Ro) 0
Survival (Ra) 0
Use Magic Device (Ro) 0
This section will need to be edited again

Feats[]

Endurance (auto 3rd level)
Harsh conditions or long exertions do not easily tire you.
Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. You may sleep in light or medium armor without becoming fatigued.
Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day.

Far Shot (Combat)
You are more accurate at longer ranges.
Prerequisites: Point-Blank Shot.
Benefit: You only suffer a –1 penalty per full range increment between you and your target when using a ranged weapon.
Normal: You suffer a –2 penalty per full range increment between you and your target.

Focused Shot (Combat)
Your anatomical insight adds deadliness to your shots.
Prerequisites: Int 13, Point Blank Shot, Precise Shot.
Benefit: As a standard action, you may make an attack with a bow or crossbow and add your Intelligence modifier on the damage roll. You must be within 30 feet of your target to deal this extra damage. Creatures immune to critical hits and sneak attacks are immune to this extra damage.
Special: Starting at 2nd level, a ranger with the archery combat style may select Focused Shot as a combat style feat.

Manyshot
You can fire multiple arrows at a single target.
Benefit: When making a full-attack action with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) and critical hit damage only once for this attack. Damage bonuses from using a composite bow with a high Strength bonus apply to each arrow, as do other damage bonuses, such as a ranger's favored enemy bonus. Damage reduction and resistances apply separately to each arrow.

Point-Blank Shot
Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.


Precise Shot (Combat)
You are adept at firing ranged attacks into melee.
Prerequisite: Point-Blank Shot.
Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Note: Two characters are engaged in melee if they are enemies of each other and either threatens the other.


Rapid Shot (Combat)
You can make an additional ranged attack.
Prerequisites: Dex 13, Point-Blank Shot.
Benefit: When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.

Equipment[]

  • Head: Stag's Helm (+2 Perception, Insightful Shot once per day)
  • Headband:
  • Eyes:
  • Neck:
  • Shoulders:
  • Body:
  • Chest: +2 Dragonscale Armor (+2 Stealth dense vegetation)
  • Belt:
  • Wrists:
  • Hand:
  • Ring 1:
  • Ring 2:
  • Feet: Boots of Elvenkind (+5 acrobatics)
  • Armor:
  • Primary Weapon: Mighty Composite Longbow +1 (1D8+3, x3) (To hit 10,5)
  • Secondary Weapon: Dagger (1D4+2, 19/20 +2) (To hit 6)
  • Tertiary Weapon: Short Sword (1d6+2, 19/20 +2) (To hit 6)
  • Quaternary Weapon: Masterwork Longsword (1D8, 19/20 +2) (To hit 6)
  • Wondrous Items:

Biography[]

Irios was abandoned as an infant by her elfin parents to be raised by bears. Until recently she lived alone in the woods, menacing anyone that she thought to be encroaching on her territory and leaving little trace behind but blood. She dislikes people, but she actively hates elves as they remind her of her parents and the undead as they are unnatural.
She has adopted a bear cub named Pookie.

Personality[]

Irios' personality is meant to be a mix between Peter Pan and Hannibal Lecter. She is very simple in her thought processes, but does not have any problems with eliminating a perceived threat to herself or her pack. She is very childlike in her reactions to the trappings of civilization, but have no doubt that she is trying to figure out how to weaponize anything that catches her eye.

Fighting Style/Preference[]

Irios prefers fighting with a bow from cover if it is available, but will stealthily slit a throat if given the opportunity.
She is getting used to the idea that her bear, Pookie, is no longer a cub and will be able to fight alongside her.


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